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Post by camaroz1985 on Mar 15, 2024 13:42:53 GMT
I know you just posted the totes about fitting in the bed, but are the 'tunnel shaped' totes still in the running as something that could be made to work with the SK00TR later? I've got a plethora of square totes, but nothing that would fit, and utilize the tunnel shape quite so effectively as these seem like they would. Custom totes for the tunnel make more sense than totes for the bed would. I know that seems counter intuitive as it seems like making 6 for the bed would be more volume than 2 for the tunnel, but in this case it's the time it takes to mold 6 vs 2. People are patient enough to wait 2 months. Not so much 6 months. So short answer, yes I am still looking at the gear tunnel totes as a potential product for the gear tray. I have a few other items I'm looking at as well. Once the Utility Tray is in production we can all put our heads together and talk about cool add on items to use with it. The custom gear tunnel shaped totes are really the key to maximizing the space (at least for me). I would definitely be interested in 1/2 or 1/3 width totes.
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Post by Obfu on Mar 23, 2024 18:04:52 GMT
Sorry to be that guy, but any updates?
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Post by BoxGods on Mar 24, 2024 5:28:55 GMT
Sorry to be that guy, but any updates? It's going. Nothing overly interesting to report. Building out the second production prototype now. So far so good with no major issues. Just ironing out all the little "fiddly bits".
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Post by r1tca on Apr 4, 2024 0:30:06 GMT
Any chance we could see a preview mockup of a view of the utility tray on the slide rail within the shape of the gear tunnel opening? Basically a straight on ortho view if you will of the side of truck. I'm having a hard time imagining how the two silhouettes/cross sections(?) match up since the tunnel is asymmetric. Thanks Gene!
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Post by BoxGods on Apr 4, 2024 2:27:30 GMT
Any chance we could see a preview mockup of a view of the utility tray on the slide rail within the shape of the gear tunnel opening? Basically a straight on ortho view if you will of the side of truck. I'm having a hard time imagining how the two silhouettes/cross sections(?) match up since the tunnel is asymmetric. Thanks Gene! I have a 3D scan of the gear tunnel opening that I use in CAD but for some reason it doesn't show up when I do my renders. I will add a basic 3D model of the gear tunnel when I have time. That will at least give you an idea of the opening.
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Post by r1tca on Apr 5, 2024 3:30:24 GMT
If you'd like, can you send me the scan. I could take a look and see what it might be? I use a bunch of different 3D packages for work.
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Post by BoxGods on Apr 5, 2024 7:06:35 GMT
If you'd like, can you send me the scan. I could take a look and see what it might be? I use a bunch of different 3D packages for work. I think the scan is good--very common file format. I suspect the issue is my render program--Key Shot. 3D scans in general are hard for more engineering centric CAD programs like Solidworks, Fusion360 etc. Opening a scan (STL IIRC) usually gives you a random orientation and you can't reposition the model. It also slows my workstation down so much it feels like a slide show.
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Post by r1tca on Apr 8, 2024 3:34:00 GMT
Ah yeah, I used Key Shot a bunch at my last studio. I bet we could get the scan into Blender or Maya and reposition the pivots and the orientation so that it's more useful for you and spit out an .obj for example.
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Post by BoxGods on Apr 8, 2024 6:40:37 GMT
Ah yeah, I used Key Shot a bunch at my last studio. I bet we could get the scan into Blender or Maya and reposition the pivots and the orientation so that it's more useful for you and spit out an .obj for example. Is there a way to decrease the triangles (or faces / facets or whatever they are called) so it doesn't kick the crap out of my workstation when I import it into my CAD program? I tried Blender and it will open the scan but it won't open my CAD files. 3D scanning needs an overhaul file format wise. It is great if you want a file for 3D printing but almost worthless for engineering files.
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Post by r1tca on Apr 8, 2024 23:25:42 GMT
Yes, you'll want to try "decimating" it. I think the latest Blender (4. ) has it as a modifier and you can slide up or down the iterations that it will decimate or remove faces, which will be triangles in the scans case. I'm sure your tri's (triangular polygon faces) count could be in the several millions or something ludicrous and that would sure enough bog down anything other than the highest end gpus. Yeah STL is a not very edit friendly format. But I would think your other formats would be able to work fine or you could export them as a different format and then use them from there, if need be. Obviously you seem to be getting along swimmingly with your workflow, but I bet some help with getting scans useable could increase your ability to make more form fitting parts. I worked up a prototype ebike bracet in Fusion recently and have been enjoying the process in that software. But in the game world I work in on the daily, we're usually using fbx obj, either in 3ds max, maya or blender. Decimating: Not that you want more whitepaper to read but just in case! hah: docs.blender.org/manual/en/latest/modeling/modifiers/generate/decimate.htmlA quick youtube that also demonstrates the tool: youtu.be/JqoIGxUrLbw?si=dMirGYf5yMT4-B3GZbrush has an amazing decimation function built in too. I've used that a lot when taking an organic model/sculpt and then trying to "down-rez" (lower the resolution or number of polygons) to a manageable size that a game engine or render software would like to handle it.
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Post by BoxGods on Apr 8, 2024 23:37:51 GMT
Yes, you'll want to try "decimating" it. I think the latest Blender (4. ) has it as a modifier and you can slide up or down the iterations that it will decimate or remove faces, which will be triangles in the scans case. I'm sure your tri's (triangular polygon faces) count could be in the several millions or something ludicrous and that would sure enough bog down anything other than the highest end gpus. The frunk tub scan is over 13 million. One side of the gear tunnel with part of the door in the down position is about 5 million. I have a reasonably powerful workstation and it handles scan files fine in programs that use the format natively. It only bogs down in engineering software. If you have the scan file in an assembly with 50 other parts...straight up slide show.
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Post by atraf on Apr 9, 2024 5:16:42 GMT
Yes, you'll want to try "decimating" it. I think the latest Blender (4. ) has it as a modifier and you can slide up or down the iterations that it will decimate or remove faces, which will be triangles in the scans case. I'm sure your tri's (triangular polygon faces) count could be in the several millions or something ludicrous and that would sure enough bog down anything other than the highest end gpus. The frunk tub scan is over 13 million. One side of the gear tunnel with part of the door in the down position is about 5 million. I have a reasonably powerful workstation and it handles scan files fine in programs that use the format natively. It only bogs down in engineering software. If you have the scan file in an assembly with 50 other parts...straight up slide show. Off topic but, what cpu/gpu do you have?
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Post by BoxGods on Apr 9, 2024 7:25:57 GMT
The frunk tub scan is over 13 million. One side of the gear tunnel with part of the door in the down position is about 5 million. I have a reasonably powerful workstation and it handles scan files fine in programs that use the format natively. It only bogs down in engineering software. If you have the scan file in an assembly with 50 other parts...straight up slide show. Off topic but, what cpu/gpu do you have? I don't remember the CPU in my primary workstation off hand. GPU Quadro 8000. 5 years old now but GPU prices have been so nuts it may be another 5 years before I upgrade. My gaming rig (which is where I end up doing most of my work) is still rocking a GTX 1080 Ti because I can't bring myself to spend a grand on a gaming card.
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Post by stationmaster on Apr 9, 2024 12:55:10 GMT
Oh the travails that befall the brave pioneers in this digital world. Good rewards await those with patience, luck and $$$.
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Post by phatman113 on Apr 10, 2024 16:08:39 GMT
Hey Gene,
I know you're still finalizing, but do you have any updated thoughts on your targeted cost for this now? Just trying to budget, since these go in runs, I don't want to miss the first run in case there isn't enough for a second.
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